![]() ![]() ![]() Smaller value leads to higher probability for lower height. fluid_level_spread: Affects the height of the liquid surface at a horizonal position.The noise value greater than 1.0 is regarded as 1.0, and value less than -1.0 is regarded as -1.0. The larger value leads to higher probability. fluid_level_floodedness: Affects the probability of generating liquid in an cave for aquifer.Larger values leads to higher probability to separate. barrier: Affects whether to separate between aquifers and open areas in caves.Otherwise, an air where aquifers can generate. If positive, returns default block which will can be replaced by the surface_rule. final_density: Determines where there is an air or a default block.This height should be generally lower than the actual terrain height (determined by the final density). The first Y-level whose noise value greater than 25/64 is used as the initial terrain height for world generation. At a horizonal position, starting from the top of the world, the game searches from top to bottom with the precision of size_vertical*4 blocks. initial_density_without_jaggedness: Related to the generation of aquifer and surface rule.Each field can be an ID of density function or a density function (can be in constant form or object form). noise_router: Routes density functions to noise parameters used for world generation.size_vertical: Value between 0 and 4 (both inclusive).size_horizontal: Value between 0 and 4 (both inclusive).height: The total height where terrain generates.min_y: The minimum Y coordinate where terrain starts generating.Noise parameter for biome (See Biome for usages of each parameter in vanilla game).The player will spawn near the location whose this value is smallest. The game will select some horizonal locations that are not more than 2560 blocks away from the origin (0,0), then sample the noise values ("depth" noise and "offset" are alway 0), and calculate ((x^2+z^2)^2) / 390625 + (the square of the mininum distance to the ranges in the list). spawn_target: (Required, but can be empty) A list of noise parameters to specify the points around which the player tries to spawn.default_fluid: The default block used for seas and lakes.default_block: The default block used for the terrain.legacy_random_source: Whether to use the old random number generator from before 1.18 for world generation.aquifers_enabled: Whether aquifers generate. ![]()
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